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Post by CoDeHeLp on Oct 23, 2007 14:35:25 GMT -5
Released October 23/ 2007
Option 7
Increased Bullet Speed Increased Bullet Range Immune to Explosions Immune to Flashbang/F303 Immune to Vehical Explosion
Option 8
Increased Bullet Speed Increased Bullet Range Immune to Explosions Immune to Flashbang/F303 Immune to Vehical Explosion No Load All Guns & Attachments Max Ammo All Guns/Nades/Mines Auto M16 Run With Rocket
Option 9
Increased Bullet Speed Increased Bullet Range Immune to Explosions Immune to Flashbang/F303 Immune to Vehical Explosion No Load All Guns & Attachments Max Ammo All Guns/Nades/Mines Auto M16 Run With Rocket Rapid Fire Perfect Shot Rapid Turrets Perfect Shot Turrets
Option 10
Increased Bullet Speed Increased Bullet Range Immune to Explosions Immune to Flashbang/F303 Immune to Vehical Explosion No Load All Guns & Attachments Max Ammo All Guns/Nades/Mines Auto M16 Run With Rocket Rapid Fire Perfect Shot Rapid Turrets Perfect Shot Turrets Universal Primary Weapons No Name Kills No Bullet Slowdown When Shot Throwing Mines/Clays
Option Number 11 Infinite Ammo (All) Rapid Fire (Everything) Perfect shot / No Recoil One Shot Kill Run With Rockets Weightless Items (Attachments & Weapons) Immunity To Explosions (Grenades & Vehcals) Infinite Bullet Range No Bullet Slow down Highscopes On All Guns (Even Rockets) Throw Mines/Clays Flashbangs are RPG Shells All Weapons (Guns + Pistols) Shoot Claymores out of M16 Plant M2 Mines On Walls[/color]
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